Feng Shui games, anyone?
Jan. 26th, 2003 12:00 pmKech Sokaan.

Founded: Tenth Century AD.
Based: Stark.
Domain: Stark. Human Space.
Purpose: Make dangerous or embarrassing moves at arbitrary locations in order to beat the other players at a game that has been described as "competitive Feng Shui".
Description: The impact of Sung culture on human society has been minimal, but the social game of Kech Sokaan could change this. It is an esoteric virus-like social game that strikes groups of friends or colleagues with all the power of a twentieth century gaming craze, and can take up most of its players' time and money for several months.
History: Originating on Stark in the 1100s, it is now gaining in popularity on human worlds along the Chinese Arm at an alarming rate.
Scenarios:
Any ideea how this would work in real life?

Founded: Tenth Century AD.
Based: Stark.
Domain: Stark. Human Space.
Purpose: Make dangerous or embarrassing moves at arbitrary locations in order to beat the other players at a game that has been described as "competitive Feng Shui".
Description: The impact of Sung culture on human society has been minimal, but the social game of Kech Sokaan could change this. It is an esoteric virus-like social game that strikes groups of friends or colleagues with all the power of a twentieth century gaming craze, and can take up most of its players' time and money for several months.
History: Originating on Stark in the 1100s, it is now gaining in popularity on human worlds along the Chinese Arm at an alarming rate.
Scenarios:
- Kech Sokaan players' actions are largely incomprehensible to outsiders, so whilst the objectives of a mission may be quite clear, the meaning of the game actions will remain puzzling. Missions for Kech Sokaan players can involve the PCs acting as bodyguards for the most dangerous actions, guides for actions that must be taken in remote areas, and acting as witnesses for actions.
Any ideea how this would work in real life?